Invariant fuzzer finds rules violations. The Counterspell chain had a slot-expenditure timing bug. Slot spend was deferred until resolution, so when creature A casts Fireball and D counterspells, A’s slotExpendedThisTurn is still false — making A eligible to counter-counterspell with a second slot in the same turn. The invariant spellStackDistinctCasters caught it on six seeds the first night. This wasn’t a code bug. It was a spec-level design flaw that violated the SRD’s “one spell slot per turn” rule.
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